In the spirit of the the Halloween that soon will be upon us, I recently made and updated my website with this spooky church. This post will describe the process of how this picture was created.
INSPIRATION
Bye Bye Mr. Moon part 7 - by - Thomas Nielsen/TinyPilot |
The idea and inspiration to make this piece came to me when I found this illustration. I liked the mixture between cartoon and spooky and thought it would be fun to try and do something similar in 3D. It would be a great opportunity to make an environment, since I very rarely make those. Mostly when I create something, both 3D and drawings, it ends up just being an object without a scenery.
THE 3D SCENE
The scene in 3ds Max from a different angle |
For the tiles on the roof and the panels on the wall, there were two ways of making them. They could either be modeled, and duplicated with the Array Tool. Or they could be created by using Displacement Maps. Since I could lay a good time on rendering the scene, I ended up choosing to use Displacement Maps to gain the details.
The environment surrounding the church was created with paint on brush and particle system to quickly and easily distribute the grass and gravestones. I experimented with adding dead trees in the scene, to cast shadows, but didn't end up with any satisfying results. Once the final camera angle was set, I cleaned up the details in the environment that wouldn't be seen. If it's not visible, there's no reason to keep it in the scene since it would only make the rendering time longer. It is because of this clean up that the scene looks rather broken when looked from another angle.
Final camera angle and light |
POST-PRODUCTION
Original Render |
Color Correction, Contrast and Sky added |
Left: Lights from windows | Right: Atmosphere |
END RESULTS
Visit website for bigger resolution |
//Maria