Monday, February 1, 2016

Making Something Soft

Stuffed Bambi

On one of those seemingly endless times of scrolling on the Internet I came across this cute picture of a stuffed Bambi and with it I found inspiration. With this work I wanted to focus on creating a fabric-like material. I have always struggled with getting materials to look realistic, so this picture has been a challenge.
Inspiration

Trying to find a pattern for this 3D Bambi wasn't easy, what looked good on a picture didn't look good on the model. But after a lot of samples and experimenting I settled for a darker pattern. This pattern made me think of those thicker fabrics that are often used on armchairs. So that's how my Bambi ended up a lot more different in texture compared to the inspiration picture. For the details I wanted to contrast with a brighter colour, to preventing the cute Bambi getting too dark.

Testing of different patterns

When it comes to rendering passes I tend to always use three, besides the obvious RBG-pass. Alpha, crucial when you want to add a background in post production. VRay ExtraTex with a VRay Dirt map, which gives definition/texture for shadows, difficult to explain but I always use it since it gives more depth to the final picture. MultiMatteElement is the last pass, sometimes multiply depending on how many materials I have. This pass renders your material in solid red, green and blue, which makes it so much easier to select them and do adjustments to just one selection of the pictures. Hope that made sense.


Left: Vray Extra Tex, Right: Multi Matte Element


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